Cards in the line follow a hidden rule. Faint cards were rejected. You have 12 guesses.
Stats
0Played
0%Win rate
0Streak
0Best
Test score distribution
A win is a perfect 6 out of 6 on the test. A streak is days in a row you finished the test.
How to play
Every day the house has a secret rule for which cards may join the line. Work out the rule, then prove it in the test.
You start with three cards, numbered 1 to 3. They follow the rule, and the order can matter.
Spin the wheels to pick a number and a suit (drag, scroll or use the arrow keys), then tap Play card. If it fits the rule it joins the line. If not, it stays there as a faint card marked with an x, in the order you played it.
You have 12 guesses. Any card can be played again, even one already in the line, because the rule may care about position.
Then comes a six-card test. Swipe each card right to accept it if it would carry the line on, or left to reject it. The buttons and the left and right arrow keys work too.
About the rules
A rule can stand alone, or join two ideas with and or or. Any rule may also have a skip, so it only applies to some positions. Rules can look at the card itself or at the cards before it.
Alone: every card is red.
Joined: each card is a spade or a picture card.
With a skip: every 3rd card is high, and the others can be anything.
Looking back: each card is a different suit from the one before.
These are only a taste. Most rules are for you to find.